
Episode: 138: Until You Fall
Jenesee speaks with Dave Bennet, Project Director, and Patrick Jalbert, Design Director, at Schell Games about VR, motion sickness tech, and design from the game “Until you Fall” LISTEN NOW HERE
Jenesee speaks with Dave Bennet, Project Director, and Patrick Jalbert, Design Director, at Schell Games about VR, motion sickness tech, and design from the game “Until you Fall” LISTEN NOW HERE
Eve Crevoshay Executive Director of Take This joins Jenesee to talk more about the mental health ramifications of a video game launch for developers and how we can all practice good self-care. AUDIO VERSION
Jenesee speaks with Dave Taylor, Producer extraordinaire and part of the dev team on DOOM & Quake. We talk about mental health in the industry after a game launch, his current amazing projects, and delve…
Continue Reading Episode 136: Mental Health Series: DOOM 2 Anniversary
Jenesee and Tushar Nene from Technical Fowl recap our best games and share Seattle travel tips. VIDEO VERSION
The industry is going through a rough time. Let us remember something positive and listen to this episode of That Game Company talking about my favorite game, Journey! Join me on Twitter for daily updates…
Jenesee talks to Nicholas McDonnell, Director / Biz Dev / Designer for Samurai Punk. We discuss the launch of Feather, games in Australia, difficulty in video games and our relationship with guns. Grab the game…
Continue Reading Episode 133: Nicholas McDonnell Interview About Feather
Don Bellenger talks about indie game Black Future ’88, takes community questions and spends an inordinate time talking about the book Macho Sluts. Think Geek Modern Icons Vault Girl is showcased way before the conversation.…