The Grey Area Podcast

Episode 130: Fling to the Finish

Jenesee talks to the Indie Studio SplitSide Games about their addictive co-op platformer, pursuing your design dreams, and creating instant team pride. The team includes: Ryan McMahon, Designer & Producer Utkarsh Dwivedi, Programmer Matt Quaschnick,…

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Episode 129: Video – Semblance with Nyamakop

Ben Myres and Sugar Kimani talk to Jenesee about their upcoming indiegame launch in this Good Shepherd Entertainment publisher episode. https://store.steampowered.com/app/700160/Semblance/ Disclaimer: Previously done for Good Shepherd Entertainment on their YouTube channel. VIDEO VERSION (08/02/2018…

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Episode 128: Video – Interview with graphic artist Walter Costinak

Hear Walter’s story of renown logo and brand development in the gaming industry, his struggle with mental illness and his new start. Working with companies like Unreal, ID Software, GameSpy, Epic Games and more he…

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Episode 127: Video – Where the Water Tastes Like Wine

  Jenesee is boosting the bandwidth on the PC video game “Where the Water Tastes Like Wine” with an interview she conducted with Johnnemann Nordhagen from Dim Bulb Games. The pair talk about American History,…

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Episode 126: Perception is King

  Jenesee speaks with Bill and Amanda Gardner, Founders of The Deep End Games, on their award-winning project, Perception. Blind protagonist Cassie uses her unique senses to explore her haunted past in a psychological thriller…

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Episode 124: Sumo in the Big Planets/ Post Pax East

Seb Liese & David Dino, both developers for Sumo Digital, and Tom Davis from Plan of Attack join Jenesee after Pax East to talk about Snake Pass, Little Big Planet 3, and the Unreal Engine.…

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Episode 123: Devolving Publishing

Mike Wilson, publisher from Devolver Digital, talks about the making of Quake and Doom, old school games, Steam and the Indie world along with his new project Gambitious. Audio Version